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Old 18 December 2019, 14:41   #638
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Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 275
thanks for the suggestions, they are very appreciated. They are complicated to implement but I agree they would be a very good addition.

Number 3 is actually already implemented, you just need to set up the game to use more colors. For example, if your tiles are 16 colors and your sprites are 16 colors, you can set up the game to be a 32 color game. Then each level can have a different tileset with its own 16 color palette. Check this video at 1:10:00 or so: [ Show youtube player ]

Originally Posted by Yoz Montana View Post
Hi Zener,

The Next features important to RedPill :
1. 2 sprites sheets [ share the same palette ].
One for the players and another for the enemies.

Why this feature : More space for adding sprites, more secondary objects (vehicles, suit, ect), more larger objects, best gestion of caracters.

2. Autonomous animation loop in sprite sheets players and ennemies :

Why this feature : When I add sprites to the sprite sheets, all my mirror animations are shifted.
It is a brake in the addition of sprite and animation in the game. In addition, it is necessary to touch up the code and this is very tedious.
Wtih this feature, no shifted animations, no need to touch up the code.

3. Each level can have a different palette.
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