View Single Post
Old 08 June 2016, 09:35   #15
alpine9000
Registered User

 
Join Date: Mar 2016
Location: Australia
Posts: 611
Quote:
Originally Posted by phx View Post
That's the way to do it!

I see you used the free portable Tiled editor for the maps. I also plan to do that for my next game.
Yes Tiled is cool. I didn't really use many features and ended up using hard coded tile addresses to determine tile properties which I might not do again if I had my time over again.
alpine9000 is offline  
 
Page generated in 0.04368 seconds with 11 queries