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Old 08 June 2016, 09:30   #14
phx
Natteravn

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Join Date: Nov 2009
Location: Herford / Germany
Posts: 1,227
Quote:
Originally Posted by alpine9000 View Post
The game is 100% assembler/hardware. It is cross compiled on a mac using vasm/vlink and a handful of tools that I wrote in C to convert the graphics assets into Amiga format data.
That's the way to do it!

I see you used the free portable Tiled editor for the maps. I also plan to do that for my next game.
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