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Old 13 April 2020, 23:38   #1
mcgeezer
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Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Super Sprint AGA

After ripping out the Super Sprint car sprites on Friday (not that days matter now) I had a bit of time today and thought I might as well see if I can stitch some physics code to them.

See here for the thread and video...
http://eab.abime.net/showpost.php?p=1390754&postcount=1


Anyway... I've been racking my brains and I can't think of a way if I was making this game to ensure that the player followed the track completely.

What algorithm could I use to ensure that the player car went round the track in the correct order? I'm totally stumped by this one, it has really got me thinking and it the only barrier I can think of.

Any suggestion from the awesome EAB coders?

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Geezer
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