Thread: Beats of Fire
View Single Post
Old 14 January 2015, 03:29   #431
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,462
Send a message via MSN to dlfrsilver
Final fight is not using at all any compression inside the code. I got access to the tiledata of sprites and background without doing any decompression operation on the arcade program code.

And while the CPS1 is a powerful hardware, NONE of the games running on it use compression. It's too tight already in RAM for that. In some games, the fun thing when you look at the game code, is that you can almost see some sprite patterns in tiledata words XD !

It's a shame however that you have nothing left out (nor amiga nor your programs )
dlfrsilver is offline  
 
Page generated in 0.08933 seconds with 11 queries