Hey EAB Folks,
just wanted to keep you a little bit updated on my "learning Amiga ASM by coding" game in future, which goes by the working Title "Inviyya"..
The whole thing started as a design exercise for myself, I wanted to create a space shooter level with only 8 colours for everything. I think I did a good job, and after implementing I noticed I still have some things were I can have more colours now, playfield 2 and attached sprites for instance..
Stuff already implemented:
* blitting tiles into a level which I created using the Tiled Editor.
* one way Scrolling (uses two screen method, but after learning about the "aminet scrolling trick" I will soon switch over to that method. You can never have enough chipram left...
* Dual playfield mode (still with a static pf2 background, though).
* 16 color attached 48px wide Sprite. Want to "multiplex" that to have more action.
I think it already looks quite nice in motion
[ Show youtube player ]
My next steps:
* implementing the "scrolling trick method"
* scrolling of the background playfield
* blitting the players ship and enemies into the playfield.
* doing some kind of level progression scripting. what stuff happens at which position, etc.
* Boss fight design
Well, that will keep me busy for the next months, I guess...
Hopefully I can finish this into something playable...
Greets from cold Munich,
Michael