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Old 06 October 2016, 22:49   #1
Tigerskunk
Inviyya Dude!
 
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Join Date: Sep 2016
Location: Amiga Island
Posts: 2,775
Inviyya - Development Thread (Space Shooter)

Hey EAB Folks,

just wanted to keep you a little bit updated on my "learning Amiga ASM by coding" game in future, which goes by the working Title "Inviyya"..



The whole thing started as a design exercise for myself, I wanted to create a space shooter level with only 8 colours for everything. I think I did a good job, and after implementing I noticed I still have some things were I can have more colours now, playfield 2 and attached sprites for instance..


Stuff already implemented:
* blitting tiles into a level which I created using the Tiled Editor.
* one way Scrolling (uses two screen method, but after learning about the "aminet scrolling trick" I will soon switch over to that method. You can never have enough chipram left...
* Dual playfield mode (still with a static pf2 background, though).
* 16 color attached 48px wide Sprite. Want to "multiplex" that to have more action.

I think it already looks quite nice in motion

[ Show youtube player ]

My next steps:
* implementing the "scrolling trick method"
* scrolling of the background playfield
* blitting the players ship and enemies into the playfield.
* doing some kind of level progression scripting. what stuff happens at which position, etc.
* Boss fight design

Well, that will keep me busy for the next months, I guess...

Hopefully I can finish this into something playable...

Greets from cold Munich,
Michael

Last edited by Tigerskunk; 10 October 2016 at 22:27.
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