Quote:
Originally Posted by Toni Wilen
"Standard" debugging questions:
Have you narrowed it down to specific CPU models/accelerators or is it "all"? (does it happen with 68020/030? Only with 68040+) It isn't necessarily caused by CPU speed.
Does it happen if booted without startup-sequence/directly from floppy? (without setpatch/cpu libraries)
Missing blitter waits should be easily visible in emulation (if immediate blitter/wait for blitter are not ticked) with fastest possible CPU speed.
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Hi Toni,
From the testing done to date, the game runs solid on an A1200 without an accelerator running, specifically @Nightshift tested the game and as soon as he enabled his accelerator running at 28Mhz he was able to get the game to hang.
I've always had the Blitter/Wait ticked in WinUAE so you're saying that I may be able to reproduce this if I untick it and run an A1200 config at 28Mhz - is that right?
Cheers,
McGeezer