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Old 17 April 2018, 11:31   #122
mcgeezer
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Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by Toni Wilen View Post
"Standard" debugging questions:

Have you narrowed it down to specific CPU models/accelerators or is it "all"? (does it happen with 68020/030? Only with 68040+) It isn't necessarily caused by CPU speed.

Does it happen if booted without startup-sequence/directly from floppy? (without setpatch/cpu libraries)

Missing blitter waits should be easily visible in emulation (if immediate blitter/wait for blitter are not ticked) with fastest possible CPU speed.

Hi Toni,

From the testing done to date, the game runs solid on an A1200 without an accelerator running, specifically @Nightshift tested the game and as soon as he enabled his accelerator running at 28Mhz he was able to get the game to hang.

I've always had the Blitter/Wait ticked in WinUAE so you're saying that I may be able to reproduce this if I untick it and run an A1200 config at 28Mhz - is that right?

Cheers,
McGeezer
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