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Old 23 February 2012, 02:27   #108
Ze Emulatron
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Join Date: Nov 2010
Location: Invercargill, New Zealand
Posts: 176
Quote:
Originally Posted by mihcael View Post
I just had a look at your code and the level design map. How difficult would it be to make the level data loaded from a txt file so that way it would be easy to create and test level designs.
I haven't tried the game and I don't know Blitz Basic, but had a look at the code the other day and I thought the same thing about loading levels from txt files. I know how to load text from text files into AmigaBASIC and it might be similar for Blitz Basic and could give you code I use in AmigaBASIC if you want it, it might be easy to modify for use in Blitz BASIC.
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