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Old 04 August 2020, 11:16   #18
cynix
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Join Date: Apr 2020
Location: Scotland
Posts: 12
Interesting video, thanks. I didn't know about that dongle protection on the Amiga version.

The ST version didn't use a dongle protection, it sounds like it used the same protection as the Amiga "Platinum" version as there was lots of trace decoding encryption on the front end, a manual word protection + a special disk format that I had to convert to a normal 11 sector format to make it copyable.

Maybe when the "Platinum" version was released on the Amiga they realised how weak the dongle protection had been so just used the same protection method they'd used earlier on the ST.

The dongle checks do seem to have been very poorly implemented, to do that stuff well you need to have a 2 way communication with the game code sending data out to the dongle and the dongle sending data back that's actually used by the game code. Just checking for preset inputs as they did made it no better than a normal disk protection type check and so it could be cracked in the same way.
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