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Old 07 June 2017, 19:21   #13
CaptainM68K-SPS France
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Originally Posted by Akira View Post
Isn't also the main problem here that the stupid Amiga can only access 2MB of RAM for graphics, sound and stuff? So if you have Fast RAM, I guess it can be used as temp storage and you have to bank it/swap it with Chip all the time, or something, but it's inconvenient and I am sure introduces a huge performance problem.

Whereas the ST has only one type of RAM and it can use it all for whatever. I think that probably creates an advantage for the ST.
You get back to the : "you need to split every sprites asset and levels assets".

that's what it is.

Or else, you go for a software renderer and you use fast ram to get the maximum speed out of the 68000.
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