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Old 10 October 2011, 23:26   #11
Madcrow
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Join Date: Aug 2007
Location: Boston, MA
Posts: 228
Quote:
Originally Posted by switchblade View Post
I would've loved the IIGS if it wasn't for the fact that company politics literally ruined the machine's chance at success.

It doesn't help matters much when the IIGS was paired with a CPU that was even slower than the Super Nintendo's, and the fact that the IIGS GPU lacked any hardware sprites. I mean, even the Commodore 64 had the ability to do hardware sprites and that was back in 1982! What excuse did the IIGS have for not having hardware sprites in the first place?

At least the system had brilliant sound. Can't really argue with that.
Of the various 16/32-bit systems, only the Amiga had hardware sprites!Most other companies figured that the CPU could handle pushing pixels into planar framebuffer without too much help.
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