Thread: Beats of Fire
View Single Post
Old 15 November 2012, 12:56   #15
leathered
Registered User
 
leathered's Avatar
 
Join Date: Oct 2011
Location: UK
Age: 47
Posts: 304
Blitz is relatively unrestrictive but I found very little documentation regarding sprite re-use. You end up digging into the HRM and work it into the blitz commands. Otherwise there's always the in-line assembler.
It's certainly doable, I'm sure. As for the 50 frames trick - that's an excellent idea...
Currently the graphics update in 2 vbl (25fps) to keep the frame rate constant as the number of enemies increases. Updating the med player with the remaining time keeps the playback smooth, I've always thought there was a bit too much 'headroom' though.
leathered is offline  
 
Page generated in 0.05732 seconds with 11 queries