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Old 11 December 2017, 13:00   #198
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Join Date: Nov 2014
Location: Norway
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http://www.apollo-core.com/knowledge.php?b=4&note=11558

Quote:
Last night we started to play around with some texture mapping code.

Here is a very early result:
www.apollo-core.com/gfx/V3_demo34.mp4

The screen is rendered in 640 pixel width.
The texture routine uses bilinear texture filtering.
https://en.wikipedia.org/wiki/Bilinear_filtering
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