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Apollo Team announces the Vampire V4
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11 December 2017, 13:00
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Overflow
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Join Date: Nov 2014
Location: Norway
Posts: 387
http://www.apollo-core.com/knowledge.php?b=4¬e=11558
Quote:
Last night we started to play around with some texture mapping code.
Here is a very early result:
www.apollo-core.com/gfx/V3_demo34.mp4
The screen is rendered in 640 pixel width.
The texture routine uses bilinear texture filtering.
https://en.wikipedia.org/wiki/Bilinear_filtering
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