Quote:
Originally Posted by adrazar
Maybe Toni should have a look at the code in post #26 as well
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Post #26 sprites behavior is also included in the latest version.
You can notice the sprite 0 (the one on the right) that does not show display discontinuity and goes from DMA to manual to DMA without problems.
Toni phrase "
SPRxCTL special trigger condition is a bit unexpected but it probably was needed to handle some special case" probably refers to this.