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Old 28 October 2018, 08:40   #61
ross
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Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,476
Quote:
Originally Posted by adrazar View Post
Maybe Toni should have a look at the code in post #26 as well
Post #26 sprites behavior is also included in the latest version.
You can notice the sprite 0 (the one on the right) that does not show display discontinuity and goes from DMA to manual to DMA without problems.

Toni phrase "SPRxCTL special trigger condition is a bit unexpected but it probably was needed to handle some special case" probably refers to this.
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