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Old 22 January 2015, 23:43   #646
Lonewolf10
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Join Date: Jun 2007
Location: near Cambridge, UK
Age: 38
Posts: 1,917
Quote:
Originally Posted by Mrs Beanbag View Post
it was pure CPU bashing, either way, and good luck getting good frame rates, this is why so many Spectrum games had huge status panels, another thing that a lot of early Amiga games seem to have inherited.
True, though some games had pretty fast scrolling with minimal status panels - Ghosts 'n' Goblins springs to mind, though there were usually only 2 small bad guys (+ Arthur) on screen at any time - except the boss screens which was the only time the screen was 'locked' (no scrolling), but that made the bosses supersmooth and awesome to look at (even in just 2 colours!)
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