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Old 17 January 2015, 03:23   #17
Arne
Hobby/Indie gamedev
 
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Join Date: Jan 2015
Location: Southern Sweden
Posts: 110
Progress report: Blobs can now gobble up troops with a special animation. Made a frame layer so I can precalc current frames for units and quickly read during draw. Was one of those big rewrites which just surprisingly worked. 16 troop profiles are somewhat operational. Troops are randomly picked for an (up to) 8 man squad every new level. A selected troop draws his portraits and stats in GUI (except name, rank and medals).

Will have fun coming up with names. I think I'll do images (i.e. name tags) instead of a font routine, for now at least. Source is 50K+. Tomorrow I'll make teleporters operational and move towards the bare-bones-game milestone.

Unrelated question: I have a 44pin IDE Amiga HDD connected to Win7 via USB adapter. When I shut down operations for the day, should I just yank the USB, or properly unmount ? I currently yank it as I don't trust Win7 touching it. I can hear the head parking safely (I assume) when I yank.
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