Originally Posted by Codetapper
I altered the WHDLoad slave at one point to allocate 1Mb of memory and the music worked fine, but it introduced major access faults all over the place in the game. At the end of the 1st sub level for example, it would just start trashing memory. And it would only do it sometimes, very strange.
Incidentally when the game has 1Mb, it creates a 128kb block of every 16-bit combination of words reversed so that it can flip the character graphics more quickly when a character changes direction.
I see. The music appearing was the only visible difference that I ever noticed, of course. Whdload is a very cool thing.