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Old 16 January 2015, 23:53   #609
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
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Quote:
Originally Posted by john1979 View Post
Due to the slow nature of the game the 25fps scrolling didn't bother me so much.
I think it's more like 17fps. The 60Hz Genesis version looks about twice as fast (which probably makes it harder).

Xenon II is also not 50fps but, controversially, i actually like that game. It doesn't necessarily make a game "bad" but i do still consider it a lack of polish, and it's part of "Bitmap Brothers Syndrome". I don't think Gods is "bad" as such, just that it goes by a different set of rules that the industry has moved away from in order to appeal to a wider and perhaps much less patient audience.

So i think that is the answer to the question of the title of this thread: Why are platform games on the Amiga really mediocre? Because the designers made the games that they wanted to make, based on what they enjoyed from their own personal gaming experience, rather than some refined formula that a marketing department had scientifically worked out to maximise sales. And that has its pros and cons.
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