Thread: Beats of Fire
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Old 17 January 2015, 00:40   #462
Codetapper
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Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,135
Quote:
Originally Posted by Adrian Browne View Post
I seem to remember, all those years ago, when I got the 1 megabyte upgrade for my a500, the intro music magically appeared.
I tried the whdload version last night and oddly there was no music.
I altered the WHDLoad slave at one point to allocate 1Mb of memory and the music worked fine, but it introduced major access faults all over the place in the game. At the end of the 1st sub level for example, it would just start trashing memory. And it would only do it sometimes, very strange.

Incidentally when the game has 1Mb, it creates a 128kb block of every 16-bit combination of words reversed so that it can flip the character graphics more quickly when a character changes direction.
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