how much time did you have to make the game ??? Do you think it could have been possible to make a 32 colours amiga version or it would have been too slow ?? Or was it just a way to make a faster port from the st ??
Could you explain us what was the most difficult part in coding this game ??
Like said leathered, this is true that technically finalfight looks good (sprites sizes, animations,gameplay, and scrolling), but visually with just 16 colours it doesn't look so good.
In short : why did you use 16 colours for the amiga version ??