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Old 15 January 2015, 22:53   #558
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
i think platform games in general did end up getting polished so much they all started to resemble one single Platonic ideal platform game. It also coincided with the rise of the character-mascot mentioned earlier, and it ended up with the only difference between games being which cute/cool animal do you get to play as. I think they realised the charisma of the character on the box is what sold a game, even if it doesn't keep you wanting to play it. Yet it seems to produce a weird sort of loyalty - look at all the Sonic fan art on the web.

Err i mean don't look at all the Sonic fan art on the web. Really, just don't.
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