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Old 15 January 2015, 21:45   #12
Arne
Hobby/Indie gamedev
 
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Join Date: Jan 2015
Location: Southern Sweden
Posts: 110
Idea for some time later:
Write a text parser in BlitzMax which goes through my AMOS source, finds the Gosub segments and calls and builds a relation mind-map. Also look at which variables are set or used and mention count. This way I can more easily tell if a Gosub expects to use a variable coming from a particular parent Gosub. I might need this for when I hit 2K+ lines.
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