Thread: Beats of Fire
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Old 14 January 2015, 19:53   #439
CaptainM68K-SPS France
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Originally Posted by leathered View Post
I don't appear to have any gfx from the intro in the main folder you sent or recall ever seeing them.
I got the gfx in my roughneck way and converted everything to 64 colours with a consistent palette for the fonts. Turrican3 later ripped the gfx better and used the palette to adapt elements of the megacd intro which I may use when I eventually get around to doing that.

By the way, the animation method you suggested is I'm sure an interesting and cool way to go about it, I've considered doing that before and may well try to implement it in the future! But it's definitely not the method used by Capcom for Final Fight. =)
It's the method used in Final Fight by capcom. It's not evident first hand, but when you look carefully, you see that the animation and the box speed moving are decoupled. Look how different it is from any amiga or even console animation.
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