Originally Posted by nobody
Probably none because the quality was really poor, and games like Payback need some setup with 68060, RTG, 32mb fast RAM, CD to run, that only a few hundreds had so this means only a few hundred sales.
So, wouldn't it be a better idea to just make games because it's fun, rather than with expectations of making money? Because I seriously doubt even an A++ game would sell in amounts that would pay for the time spent developing it.
Although giving out the game for free, but selling physical copies at a reasonable price if there's demand could be a nice idea. Not that it would make anyone rich, but might give some pocket change.