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Old 14 January 2015, 12:29   #69
britelite
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Join Date: Feb 2010
Location: Espoo / Finland
Posts: 276
Quote:
Originally Posted by nobody View Post
Probably none because the quality was really poor, and games like Payback need some setup with 68060, RTG, 32mb fast RAM, CD to run, that only a few hundreds had so this means only a few hundred sales.
So, wouldn't it be a better idea to just make games because it's fun, rather than with expectations of making money? Because I seriously doubt even an A++ game would sell in amounts that would pay for the time spent developing it.

Although giving out the game for free, but selling physical copies at a reasonable price if there's demand could be a nice idea. Not that it would make anyone rich, but might give some pocket change.
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