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Old 14 January 2015, 00:21   #64
nobody
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Join Date: Dec 2013
Location: GR
Age: 40
Posts: 980
Quote:
Originally Posted by britelite View Post
The idea/mockup would also have to be realistic

Just my opinion, but I think it's better not to involve money in these things. At least for me it would quickly kill my motivation, as I would feel like I owe people something, which makes it feel more like work than a hobby.
Did you know Sturmwind for Dreamcast, a 2013 indie game for a console stopped 15 years ago sold more than 25.000 copies? I am saying it takes time to make a good game like this and time is money.
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