Thread: Beats of Fire
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Old 13 January 2015, 21:29   #412
leathered
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Join Date: Oct 2011
Location: UK
Age: 41
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Quote:
Originally Posted by RichAplin View Post
In the case of the developers (who usually weren't the same as the publishers, and never got a per-unit royalty btw) it was a case of trying to stay in business as much as anything.
Yep, the whole Amiga thing kinda faded. I was sad about that too; such a nicely designed machine (the Hardware Reference Manual was awesome). However, stuff like AGA was unlikely to ever really help much; with so many OCS machines in the market it would have forever been commercially insane to do an AGA-only game; much like how the Atari STE had so little impact (and it had real h/w scrolling and a rudimentary blitter IIRC)
That all makes sense. I will never have quite the perspective on it that you have =).
Quote:
Originally Posted by RichAplin View Post
Lots of dynamic memory management; background disk loading, ram defragmentation, and gfx decompression as the game played. It looked ahead to see what baddies needed to come onscreen soon. It generated x-flipped versions dynamically and cached them. If you had 1MB RAM it would preload stuff.
In some cases I think it would maybe fall back to reusing an existing baddie it had in RAM already if memory was too tight.

Yeah quite a lot of (for the day) fairly hardcore geekery basically.
Very interesting and beyond what I can reproduce that's for sure... I have the luxury of HD (we're all using camera flash cards for solid state drives now) - characters are loaded from binary and can be shuffled on the fly, memory permitting. I've sort of managed to 'cheapskate' what you did all those years ago lol.


Quote:
Originally Posted by RichAplin View Post
Yeah it'd be very f'king useful having MAME! Would have saved a lot of time ripping the gfx; which was done purely by static disassembly of the ROMs and late nights. I even built my own EPROM reader for that game :-)
I read about what you did there. We had someone on here (Denis) who was trying something similar - ultimately however the gfx from just about anything ever have already been ripped on Mame. I recorded most of the fx the way you did - except I just needed a few software plugins on windows!
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