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Old 09 January 2015, 06:09   #44
steve_ancell
 
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Quote:
Originally Posted by kamelito View Post
For Mutant Monty just ask Steve Ancell at this homepage his blitzmax source code then it'll be easier to port it to Amiga. http://socoder.net/?blog=steve_ancell Kamelito

Hi, I just found this forum post so I registered for EAB.

I would be more than happy to provide the source code. I used Blitz3D for the Windows version and used Blitz3D's sister language Monkey-X for the in-browser version that I submitted on GameJolt. The Monkey-X code is more stable than my buggy Blitz3D code.

Feel free to contact me on facebook https://www.facebook.com/stephen.ancell

Or alternately on SoCoder, or PM me on here, assuming EAB has internal messaging.

 
 
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