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Old 09 January 2015, 05:55   #16
Shatterhand
Warhasneverbeensomuchfun

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Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 34
Posts: 2,691
Quote:
Originally Posted by dlfrsilver View Post
bug in the logic engine. The board is meant to run at 60 fps. Bad ruck, the game logic is buggy and run at like 25 fps.

the result is the way sprites are animated.

Think about it, the main guy use something like 43 sprite frames, more than enough for a smooth animation.....
That's not the problem with the game. It would be awful running at 60 fps anyway. The game is badly designed, that's it

All home ports of it are bad games too, even if they are good ports
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