Originally Posted by Mrs Beanbag
I think by "original" is meant "not a conversion".
I wouldn't even try to be too original with this type of game. Stick to the tried and tested! But maybe we could use some imagination with strange weapons types or something. I did like the way you could choose your ship type and equip it at the start of X out. But i wouldn't care if there were no surprises.
Yup, stick to the tried and tested formula but give the weapons a unique look and feel, though ultimately they will behave as weapons you would have in most shmups.
It's hard enough to get a game completed let alone choosing to innovate as well, at least that's what i learned the hard way.