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Old 08 January 2015, 17:46   #23
Thorham
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Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 42
Posts: 3,046
Quote:
Originally Posted by dlfrsilver View Post
Pang use a routine which allows WAY more than 32 colors on screen. Pierre Adane used a trick for that. That's why the screen are as good as the coin-op original.
I was talking about the game play

Quote:
Originally Posted by Gzegzolka View Post
look at Agony where You have stuning vistas, well animated main hero sprite and very simpe sprites for enemy "ships".
Agony is a good example of a game where everything went into the graphics and nothing into the game play. Same for ProjectX. Both very crappy shmups.
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