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Old 08 January 2015, 17:46   #23
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Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 40
Posts: 2,707
Originally Posted by dlfrsilver View Post
Pang use a routine which allows WAY more than 32 colors on screen. Pierre Adane used a trick for that. That's why the screen are as good as the coin-op original.
I was talking about the game play

Originally Posted by Gzegzolka View Post
look at Agony where You have stuning vistas, well animated main hero sprite and very simpe sprites for enemy "ships".
Agony is a good example of a game where everything went into the graphics and nothing into the game play. Same for ProjectX. Both very crappy shmups.
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