View Single Post
Old 08 January 2015, 18:46   #23
Thorham
Computer Nerd

Thorham's Avatar
 
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 41
Posts: 2,972
Quote:
Originally Posted by dlfrsilver View Post
Pang use a routine which allows WAY more than 32 colors on screen. Pierre Adane used a trick for that. That's why the screen are as good as the coin-op original.
I was talking about the game play

Quote:
Originally Posted by Gzegzolka View Post
look at Agony where You have stuning vistas, well animated main hero sprite and very simpe sprites for enemy "ships".
Agony is a good example of a game where everything went into the graphics and nothing into the game play. Same for ProjectX. Both very crappy shmups.
Thorham is offline  
 
Page generated in 0.06392 seconds with 9 queries