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Old 08 January 2015, 15:22   #22
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Join Date: Feb 2014
Location: Warszawa / Polska
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Originally Posted by Mrs Beanbag View Post
this is best when the game is designed with the Amiga in mind, conversions are always going to be a compromise on something.

also a pre-AGA arcade game should be converted to OCS, really.
Yes, "compromise" is good word here. When I writre about AGA I do not mean that there should be constant 256 colors on screen (it could very nice "eye-candy" achivemnt, but gameplay is more important for me). I mean that You do not need to keep only 16 colour palete for everything. You could use 16 colours per sprite but make different elements use different palete. You could have more colours for backgrounds and less for sprites - look at Agony where You have stuning vistas, well animated main hero sprite and very simpe sprites for enemy "ships".
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