View Single Post
Old 08 January 2015, 12:21   #16
Toni Galvez
Registered User

 
Join Date: Jan 2015
Location: Malaga/Spain
Posts: 93
First, look this Final Fight on 16 colors, all the ingame graphics with the same palette
Click image for larger version

Name:	level 1 composition_x2_D.gif
Views:	591
Size:	41.2 KB
ID:	42715

Click image for larger version

Name:	level 2 composition_x2_D.gif
Views:	544
Size:	32.2 KB
ID:	42716

Click image for larger version

Name:	level 3 composition_x2_D.gif
Views:	502
Size:	39.8 KB
ID:	42717

First of all, I captured some pictures on the same level or levels in the game. The original graphics:
Click image for larger version

Name:	Metal-Slug_original.png
Views:	260
Size:	140.8 KB
ID:	42718
I extract the parts I supose to make with HW sprites, this is the background with the BOBs in 16 colors:
Click image for larger version

Name:	Metal-Slug_fondo16c_01.png
Views:	246
Size:	102.9 KB
ID:	42722
This is the HW sprites, another 16 colors:
Click image for larger version

Name:	Metal-Slug_sprites16c_02.png
Views:	208
Size:	9.3 KB
ID:	42720
This is all mixed:
Click image for larger version

Name:	Metal-Slug_fondo16cf_16cs.png
Views:	302
Size:	108.6 KB
ID:	42721

For the video, I make the same conversion for Gradius, then I load the image in Promotion (a good graphics program), with the color palette, I can import the Avi I captured with Mame, then, the video will have 32 colors (in this case, all the graphics because I am not separated the HW sprites from the backgrounds).
Toni Galvez is offline  
 
Page generated in 0.05062 seconds with 10 queries