Thread: Beats of Fire
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Old 07 January 2015, 13:22   #362
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Join Date: Oct 2011
Location: UK
Age: 41
Posts: 304
Okay. In this archive are FFECS1 and FFECS1_NM.
NM is the one without music.
You will still need 2mb chip. Use NM if you have that but no fast mem.

I've reduced the number of goons to 4 – which is what we had for the Snes and MD/Genesis.
This is the same as the AGA version from a few months back – collisions are off for re-structuring of this and that including AI. It's a little buggy, but will hopefully run.
No parallax background – because no sprites used! And I was too lazy top put a copper background in for now, sorry. Also no sprites = no moving train, expect some weird effects...

ESC quits, game will crash if you try to advance too far in the subway stage – you can cheat the scroll lock here at the end of the stage by jumping – so be warned. You will be jumping into an area where there is no data for the gfx.

NM version is in the zip file only - so you must copy it over if you need after unpacking lha archive.
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