View Single Post
Old 17 November 2014, 20:52   #64
Dunny
Registered User

Dunny's Avatar
 
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 864
Quote:
Originally Posted by Thorham View Post
Perhaps that's a bit too optimistic. But have you seen the peecee specs? 1.5 gigahertz
I know that's not what you're saying, but the 1.5GHz minimum spec really isn't an issue, unless you're browsing on a Cyrix 166MHz... 1.5GHz PCs are not hard to come by these days, so Terraria can use as much as it likes really - it's still going to be able to run on the vast majority of PCs.

Folks saying that the specs are silly should try doing a straight port of the C# source code to the A500 and see what the performance is like. Obviously we'll need to use a recent port of Mono, wouldn't we?

Oh, hang on a mo...


To get back on topic - yes, the whole map needs to be in RAM. Let's say that you build a structure on one side of the map and then move to the other. A roaming monster digs through your structure while you're away. If you're using some sort of HDD streaming, that's gonna get difficult...

D.
Dunny is offline  
 
Page generated in 0.07691 seconds with 9 queries