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Old 16 November 2014, 15:41   #46
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Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 40
Posts: 2,707
Originally Posted by Mrs Beanbag View Post
there also seem to be quite a lot of functionally duplicate items (i.e. many items that do exactly the same thing, only with a different appearance, or in a different colour). So we could probably trim the list down quite a bit without losing anything important to the mechanics. There are a number of purely decorative items that don't do anything at all.
Hopefully this is easy to find in the source code.

Originally Posted by Hewitson View Post
I know nothing about the game but if it was possible to use a byte or two per block I don't see anything wrong with that. It's not 1990 anymore, if a game requires 16 or 32 mb of ram that shouldn't be a problem.
Sure it is. Why have it require that much if it's not necessary?

Originally Posted by lordofchaos View Post
Ok maybe Terraria-lite doesn't seem quite appropriate, how about AmiTerra?
Not bad, but no crafting reductions. It's just not necessary. A recipe is nothing but a structure that says which tools and items are used to produce which item. This is almost nothing in terms of CPU requirements (really, a C64 can handle that EASILY). It just takes some memory. With less then a hundred kb you can easily have a thousand+ recipes.
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