View Single Post
Old 16 November 2014, 11:25   #37
Join Date: Jul 2008
Location: Sweden
Posts: 2,110
I think what lordofchaos and Dunny are getting is that it's not just about the speed of the CPU and Blitter and things like that, but that it's easy to underestimate the amount of work needed to finish a game like this.

This is in my opinion what separates the good programmers from the "coders"; the "coder" looks at micro-optimizations and other minute details, failing to see the bigger aspects of the software, while the good programmer has the mindset needed to correctly plan and estimate the process, requirements, tools, and methodologies required to actually see the project through.

It's really easy to dive into a project, even before you've failed completely to estimate its size.
Leffmann is offline  
Page generated in 0.03894 seconds with 10 queries