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Old 03 November 2014, 20:56   #45
h0ffman
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Join Date: Aug 2008
Location: Salisbury
Posts: 469
Quote:
Originally Posted by Hewitson View Post
I have no idea about the MSX graphics hardware but I'm assuming that it would be considerably more difficult to convert the graphics on-the-fly to an Amiga-compatible format than with an ST conversion.

Regarding the code, it might be easiest to write a simple Z80 to 68000 converter, and then edit/optimise where necessary. Beats rewriting the whole thing.
That's the principal I was thinking of. I'm pretty sure it's just char map sprites on the msx, hence the chunky 8 pixel "scrolling"

This is something I'd really love to do but just dont know enough about z80 or the hardware to get started.
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