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Old 24 October 2014, 17:57   #4
edd_jedi
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Join Date: Apr 2010
Location: London / UK
Posts: 396
Oh I completely get the fact that one copied game does not = one lost sale for the software companies - the majority of people playing cracked games could not have afforded the original. I also acknowledge in my second paragraph that the software houses themselves were (with hindsight) at fault because they charged too much per game, they would have been far better off selling more volume at a lower price point.

However it is an absolute fact that the 'mpfree' era has killed the music industry - why do you think 'one hit wonder' pop stars of the 70s and 80s made enough money to live on for the rest of their lives, while 'modern day' pop stars make virtually nothing from music sales and rely entirely on performance to make money? I agree it's not exactly the same as software piracy, but there are certainly similarities. Again as mentioned in my original post the console companies benefited from the same safety net until the internet came about.
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