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Old 18 March 2003, 17:19   #15
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Join Date: Aug 2002
Location: Nottingham England
Posts: 207
Maybe that's because no 'professional' coders can afford the time and resources that commercial games need these days, on the Amiga at least. commercial games aren't viable when the sales will only run it to tripple figures at most. And if this is realtime 3D, you can't compare it to pre-rendered demos on 680x0 hardware.

AB3D 2 was graphically less impressive, and that crawled along on most Amiga hardware.

IanS is offline  
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