Originally Posted by Phantasm
back when you were doing Amiga games development were you using Amigas to develop on or did you cross compile using SNASM/PsyQ or similar?
Every game I did commercially was on a real Amiga except Putty Squad.
Premier Manager 3 was initially on Gremlins A3000 and then they bought an accelerator for my A1200.
Speris Legacy was a mixture of A1200 and A4000, with proof of concept stuff done on A500 (i.e. see if it was possible).
Putty Squad was WinUAE but I used someones real Amiga for proper playtesting.
I didn't tell John Twiddy just why it was I was intimately aware of his copy protection system and that coming up with an alternative would be no problem