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Old 17 October 2014, 17:59   #43
Going nowhere

Galahad/FLT's Avatar
Join Date: Oct 2001
Location: United Kingdom
Age: 44
Posts: 6,910
Originally Posted by Phantasm View Post
back when you were doing Amiga games development were you using Amigas to develop on or did you cross compile using SNASM/PsyQ or similar?
Every game I did commercially was on a real Amiga except Putty Squad.

Premier Manager 3 was initially on Gremlins A3000 and then they bought an accelerator for my A1200.

Speris Legacy was a mixture of A1200 and A4000, with proof of concept stuff done on A500 (i.e. see if it was possible).

Putty Squad was WinUAE but I used someones real Amiga for proper playtesting.

I didn't tell John Twiddy just why it was I was intimately aware of his copy protection system and that coming up with an alternative would be no problem
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