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Old 15 September 2014, 13:02   #33
meynaf
son of 68k
 
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Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,335
Quote:
Originally Posted by AnimaInCorpore View Post
Ok, here a short description why the source code is universal. It can be assembled and run on the X68000 and with only a few lines changed with additional TRAP and LINEF handlers the same source runs on a Atari ST as well (without any graphics emulation).
If it can assemble and run on an Atari ST then maybe I can make it work as well on Amiga.
For a start remapping 64k colors to 256 on the fly may allow seeing something on screen, even if it becomes very slow.
If we can know which screen areas are updated and when, maybe it can even be done in real time.
Perhaps you could put a direct link to the sources here ?
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