Thread: Amiga Vs ST
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Old 08 September 2014, 16:43   #443
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Originally Posted by AnimaInCorpore View Post
The C64 and ZX Spectrum weren't either but obviously there was a market for it.

On par?

Sega System 16A vs Amiga 1000:

MC68000 @ 10 MHz vs 7.1 MHz.
320 x 224 vs 320 x 200.
128 Sprites on screen at one time, 2 tile layers, 1 text layer, 1 sprite layer with hardware sprite zooming, translucent shadows vs 8 Sprites, 32 colors for background.
The sega System16A & B were PC-like architecture built around the Nec PC series 98XX (they used those to develop their coin-op games), but the processor driving the board was 68000 instead of a intel X86 processor. Note also that the Sega System 16 use a chunky display, while other coin-ops like the CPS-1 and 2 were planar like the amiga (but more like the X68000 which is also planar hehe).

There is also something to notice : the coin-op games uses seperate palettes, but those are in fact 256 colors games if you look the same thing on a computer. The seperate palettes just make it easier to use a specific palette on a specific sprite.

The main problem is not the amount of sprites either, but the RAM used on amiga and the amount of colors if someone wanted to port the games.
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