View Single Post
Old 31 August 2014, 20:08   #34
Asman
68k
 
Asman's Avatar
 
Join Date: Sep 2005
Location: Somewhere
Posts: 829
Quote:
Originally Posted by StingRay View Post
I beg to disagree. As long as the low-level code is not called every frame the trap approach isn't that bad. It makes it quite simple to port the game to different machines since only the low-level code has to be adapted.
Your post make me to rethink what I'm posted and I still think why they used
Code:
move.w #RoutineNumber,d0
trap #3
Instead of just
Code:
jsr Routine
Which is much simpler for me and more obvious then trap.

And what you mean when you write low-level code ? What kind of routines you mean ? Thank you.
Asman is offline  
 
Page generated in 0.04425 seconds with 10 queries