Quote:
Originally Posted by StingRay
I beg to disagree. As long as the low-level code is not called every frame the trap approach isn't that bad. It makes it quite simple to port the game to different machines since only the low-level code has to be adapted.
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Your post make me to rethink what I'm posted and I still think why they used
Code:
move.w #RoutineNumber,d0
trap #3
Instead of just
Which is much simpler for me and more obvious then trap.
And what you mean when you write low-level code ? What kind of routines you mean ? Thank you.