Thread: CRT Scanlines
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Old 25 August 2014, 15:14   #16
FrodeSolheim
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Join Date: Dec 2011
Location: Førde, Norway
Age: 43
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Quote:
Originally Posted by liveevil View Post
I've also tried the shader = crt. It looks far too curved especially at the top corners. Is it supposed to be like that ? It's almost a sphere. I've tried it at 1366x768 and 1920x1080 and it looks the same on both. Obviously it looks worse at 4:3 but nearly all CRT's were 4:3. Is there a shader that is less curved (more realistic) but still simulates a CRT/TV ?
I haven't made this shader, and don't plan to modify it. But you can

crt.shader is a text file, and you can modify parameters there. I'll be surprised if the curveness isn't easily modifiable there.

(You can put a copy of the shader file anywhere on your disk, and use shader = full-path-to-crt-shader, so it won't be overwritten by future FS-UAE updates)-
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