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Old 22 August 2014, 16:17   #34
Walk Off? Boolander!
hansel75's Avatar
Join Date: Aug 2012
Location: Gladstone Australia
Age: 43
Posts: 612
Well for every technically good cpc game that scrolled smoothly etc, there where probably 10x C64 games that were just as good!

The only aspect i would regard the cpc to be better then the c64 in is it's colour palette, but in saying that the cpc colours can look very garish at times.

And at least 99% of C64 games used full colour, a lot of cpc games where in monochrome like the spectrum versions, yes the cpc could of done colour in those games if the coders tried hard, but they didn't and a lot of the time took the easy way out with monochrome.

And for every impressive cpc demo there where probably 20x times more on the C64 that shined as well!

The 'overall' quality and quantity of the cpc range of games and demos simply cannot be compared to the huge amount of quality C64 releases.

Sure the cpc might do more when put into the right hands, but these 'technically better then c64 examples' are really only a couple of examples in the overall scheme of things.

There so many games on the cpc that used flick screen, or most had slow jerky scrolling, and the games that scrolled and moved as smoothly as the c64 versions were rare.
And a lot of cpc games had very basic sound that sucked compared to the c64 versions, sure there are examples where the cpc can do good sound but a lot of games sucked sound wise.

Yes the cpc was more capable then what some of the old coders did with it, but it just seemed so much easier to do the same thing on a C64, without having to wait 30yrs for some clever coders to comes along and make an amazing looking cpc product.

Then there is the fact that some of these cpc examples that have been mentioned require a cpc with 128k ram vs the 64k on the C64.

And keep in mind when using an example like the R-type remake on the cpc, if comparing it to the c64 version there is a 20+ year difference in release dates, of course the cpc remake is going to look nicer.

And to my knowledge the cpc was a more expensive computer then the c64 was as well so in theory "it should of been better".

This has been discussed before, but it's always a fun topic, i just hope i didn't start a cpc vs 64 war again

I do have to ask this question though, if the cpc is so much superior to the c64, then why did a lot of it's games look jerky and slow compared to the c64 versions.

Sure the cpc has a faster cpu which is good for 3d wireframe games, but it lacked the custom chips to offload the workload from the cpu that the c64 has.

Just have a good look at the amount of sprites and stuff that's happening in a game like Armalyte on the C64 all as smooth as butter, i haven't seen anything on the cpc that impressive in a shooter.

And only one has to look at some of the stages in the Turrican games to see how impressive the c64 really was, the shooting stages in turrican 2 with there multi direction parallax scrolls and impressive sprites all running ultra smooth, plus it's quality colour and tunes, well enough said there.

How many games on the cpc used parallax scrolling, no where as many as the c64 had i bet!

And if i should mention audio quality, i don't think there is much contest there when it comes to the Sid chip in which everything else sucked at the time!

The way i see it is the cpc vs the c64 is like comparing the st to the amiga!

And as for the cpc dominating in France this is one small country, the C64 dominated the rest of the world and was alive and kicking well into the 90's.

In the 80's and 90's here in Australia i only knew one person who owned a cpc 464, yet i knew dozens of c64 owners over there lifetimes!

There is a reason why the C64 was and still is the worlds biggest selling computer!

And saying "Just to say that having games with 50 fps scroll and synth music" on the C64 like it was meaningless back in the 80's seems silly.

Why wouldn't you want a smooth 50fps scroll in most of your games and awesome synth sounds, every game that came out in the 80's on any format could of benefited from these aspects.

Also gameplay comes into account here to, the smoother the game the more playable it should be.

You can say the cps is technically better then the c64 from a handful of selected examples, but just go back and look at the last 30yrs worth of software in general for both systems and i think the c64 simply outshines the cpc in virtually every way!

Edit- Sorry for the novel
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