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Old 07 August 2014, 22:42   #230

Mad-Matt's Avatar
Join Date: Jan 2005
Location: Lincoln / UK
Age: 38
Posts: 1,582
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Awesome work, and its a great start to a long requested feature

The emulation seems really slow (yes i did read "speed is irrelevant") at this early stage (maybe 7mhz like an A500 ) but it does seem to be working. Warp datatypes including os39 ppc picture.datatype and Amidi (WarpOS) are working for me atm, just quite slowly.

WarpSCUMM is working as well.

Most notable issue is the emu crashes in very bad way when trying to reset the emulation. crash box appears but the mouse is stuck in the winuae window. I have to alt tab a few times and middle mouse in order to get to task manager to forcibly quit uae.

EDIT: ADoomWOS is Working, but the game detects PPC is 0mhz so using so needs to be launch with 'ADoomWOS -Bus 40000000' adding -directcgx -mmu doesn't hurt either.

ADoomPPC (PowerUP) also working via emulated ppc.library for WarpOS.

NightlongPPC seems to hang once the initial game screen is opened before any anim is played.

EDIT2: fxPaint seems to happily detect and run in WarpOS mode.

Last edited by Mad-Matt; 08 August 2014 at 01:51.
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