View Single Post
Old 16 July 2014, 22:25   #29
Zone Friend
kamelito's Avatar
Join Date: May 2006
Location: France
Posts: 882
Originally Posted by Galahad/FLT View Post
How far developed is Amiga C? I ask because there is the full source code available for Alien 8 / Ultimate and i'm wondering how easy that would be to get running on Amiga by someone whos good with C?

Having said that, i'd love to tackle a conversion like Alien 8 or Knight Lore but i'm trying to get my brain around the logistics of how I would construct a map that wasn't an absolute ball ache to use and implement with collision, movement, graphic plotting priorities etc, etc.

I think i'm figuring out why Treasure Trap was so slow, as I suspect they lazily replotted EVERYTHING every frame!!
I don't like the GFX too 3d rendered to my tastes. IIRC it use Allegro lib which isn't available for 68k.
kamelito is offline  
Page generated in 0.04701 seconds with 9 queries