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Old 16 July 2014, 21:13   #9
Eat Electric Death

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Join Date: Feb 2007
Location: Germany
Posts: 320
Alright, I tried the fastest possible CPU modes (68020 or 68040 with fastest possible, with or without JIT, with or without FPU), the sound still starts to stutter after some time if the game runs at any speed above an A1200 or if set to "fastest possible".

The only thing the log says about the chipset_hacks is:
50-042 [0 000=000]: chipset_hacks is nonzero.

I am beginning to think that it may be a bug in the game/engine itself. What if it just starts reacting strangely if it runs on a fast (too fast) machine? Dungeon Master II came out late in the day of the Amiga but it may still be incompatible to certain CPUs or speeds. Does anyone have any experience with the game?
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