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Old 16 July 2014, 01:45   #25
Galahad/FLT
Going nowhere

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Join Date: Oct 2001
Location: United Kingdom
Age: 44
Posts: 6,504
How far developed is Amiga C? I ask because there is the full source code available for Alien 8 / Ultimate and i'm wondering how easy that would be to get running on Amiga by someone whos good with C?

Having said that, i'd love to tackle a conversion like Alien 8 or Knight Lore but i'm trying to get my brain around the logistics of how I would construct a map that wasn't an absolute ball ache to use and implement with collision, movement, graphic plotting priorities etc, etc.

I think i'm figuring out why Treasure Trap was so slow, as I suspect they lazily replotted EVERYTHING every frame!!
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