Originally Posted by Photon
Most A500 games were happy with 1MB or they wouldn't get sold, the overhead for WB and WHDLoad fits in the remaining RAM. See my ACA500 video for more detail on that.
Kind off topic but I had to ask.
Why does WHDLOAD leave WB in FASTRAM? From what I understand WHDLOAD 'freezes' WB because it needs to take over the OS. If it's frozen then it could just be dumped to hard disk and then the FASTRAM it occupied could be used by the game (copied back to FASTRAM when you quit the game of course).
Maybe I'm missing something
Actually thinking about it, maybe they do that way in case the game crashes and you are left without an OS.